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		<id>http://wiki.mpe3d.com/index.php?action=history&amp;feed=atom&amp;title=Genesis_3</id>
		<title>Genesis 3 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.mpe3d.com/index.php?action=history&amp;feed=atom&amp;title=Genesis_3"/>
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		<updated>2026-04-16T14:23:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.mpe3d.com/index.php?title=Genesis_3&amp;diff=87&amp;oldid=prev</id>
		<title>Nadino at 04:38, 5 August 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.mpe3d.com/index.php?title=Genesis_3&amp;diff=87&amp;oldid=prev"/>
				<updated>2015-08-05T04:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:38, 5 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;INCREDIBLE DETAIL&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;INCREDIBLE DETAIL&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The more detailed a character is, the more realistic and life-like it becomes. With Genesis 3&amp;#039;s HD morphs, we&amp;#039;ve improved the levels of detail on some of the most critical body parts including the face, mouth, teeth, hands, feet, chest and neck. These advancements combined make Genesis 3 more true-to-life than has ever been seen in a morphable human 3d figure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The more detailed a character is, the more realistic and life-like it becomes. With Genesis 3&amp;#039;s HD morphs, we&amp;#039;ve improved the levels of detail on some of the most critical body parts including the face, mouth, teeth, hands, feet, chest and neck. These advancements combined make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Genesis 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;more true-to-life than has ever been seen in a morphable human 3d figure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;FACIAL EXPRESSIONS&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;FACIAL EXPRESSIONS&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Genesis 3 captures facial expression in a very life-like way, the movable jaw and increased facial polygons and eye reflection mesh makes for incredibly life-like characters that truly convey emotions. It also has twice as many points of articulation as ever before, for even greater expression capabilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Genesis 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;captures facial expression in a very life-like way, the movable jaw and increased facial polygons and eye reflection mesh makes for incredibly life-like characters that truly convey emotions. It also has twice as many points of articulation as ever before, for even greater expression capabilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;ARTICULATION&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;ARTICULATION&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**No matter how life-like a figure is, it requires the ability to move in a realistic way. With Genesis 3, the levels of articulation are one of the most significant improvements. For example, Genesis 3 allows for individual movement of ears, toes, neck, chest, abdomen, etc., as well as reworked weight mapping, resulting in more realistic and advanced posing over previous generations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**No matter how life-like a figure is, it requires the ability to move in a realistic way. With Genesis 3, the levels of articulation are one of the most significant improvements. For example, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Genesis 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;allows for individual movement of ears, toes, neck, chest, abdomen, etc., as well as reworked weight mapping, resulting in more realistic and advanced posing over previous generations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;COMPATIBILITY&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;COMPATIBILITY&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Genesis 3 content works across all Genesis 3 figures. What this means is that the same hair, dress, and shoes you place on your 22 year old slender cheerleader will still fit her fine as you morph her into a seven foot tall ogre with a massive physique or a tricycle riding toddler off for a romp in the yard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Genesis 3 content works across all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Genesis 3|&lt;/ins&gt;Genesis 3 figures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. What this means is that the same hair, dress, and shoes you place on your 22 year old slender cheerleader will still fit her fine as you morph her into a seven foot tall ogre with a massive physique or a tricycle riding toddler off for a romp in the yard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;CROSS APPLICATION SUPPORT&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;CROSS APPLICATION SUPPORT&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**DAZ Studio is powerful free software that allows you to manipulate DAZ 3D content, and also has built in file export capabilities. This means that all of your DAZ 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya. Export formats include Autodesk FBX, COLLADA, and OBJ, BVH, and Universal 3D. Files can also be exported as Alembic, by purchasing the add-on Alembic Exporter for DAZ Studio. New technological advancements, such as Dual Quaternion weight maps, triangle free mesh, reduce polygon count and UDIM standard UVs, make Genesis 3 even more compatible with other industry standard 3D applications for ease of cross platform use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DAZ Studio&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is powerful free software that allows you to manipulate DAZ 3D content, and also has built in file export capabilities. This means that all of your DAZ 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya. Export formats include Autodesk FBX, COLLADA, and OBJ, BVH, and Universal 3D. Files can also be exported as Alembic, by purchasing the add-on Alembic Exporter for DAZ Studio. New technological advancements, such as Dual Quaternion weight maps, triangle free mesh, reduce polygon count and UDIM standard UVs, make Genesis 3 even more compatible with other industry standard 3D applications for ease of cross platform use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MALE BASE ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MALE BASE ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nadino</name></author>	</entry>

	<entry>
		<id>http://wiki.mpe3d.com/index.php?title=Genesis_3&amp;diff=85&amp;oldid=prev</id>
		<title>Nadino: Created page with &quot;250px  == GENESIS 3 BASE FIGURES == Figure overview  === KEY FEATURES === * &#039;&#039;&#039;MORPHING&#039;&#039;&#039; **Take advantage of powerful morphing capabilities – Combin...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.mpe3d.com/index.php?title=Genesis_3&amp;diff=85&amp;oldid=prev"/>
				<updated>2015-08-05T04:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=File:G3Figures.jpg&quot; title=&quot;File:G3Figures.jpg&quot;&gt;250px&lt;/a&gt;  == GENESIS 3 BASE FIGURES == Figure overview  === KEY FEATURES === * &amp;#039;&amp;#039;&amp;#039;MORPHING&amp;#039;&amp;#039;&amp;#039; **Take advantage of powerful morphing capabilities – Combin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:G3Figures.jpg|250px]]&lt;br /&gt;
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== GENESIS 3 BASE FIGURES ==&lt;br /&gt;
Figure overview&lt;br /&gt;
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=== KEY FEATURES ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MORPHING&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Take advantage of powerful morphing capabilities – Combine various body and extremity shapes, sizes, and muscularity in order to build your one-of-a-kind person or creature.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;MALE AND FEMALE BASES&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Providing bases in both female and male forms gives you even more control and the power to create more realistic characters. Dressing your characters in feminine and masculine design specific clothing makes for sexier and truer-to-life attire that drapes, hangs and hugs more realistically without stretching.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;INCREDIBLE DETAIL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** The more detailed a character is, the more realistic and life-like it becomes. With Genesis 3&amp;#039;s HD morphs, we&amp;#039;ve improved the levels of detail on some of the most critical body parts including the face, mouth, teeth, hands, feet, chest and neck. These advancements combined make Genesis 3 more true-to-life than has ever been seen in a morphable human 3d figure.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;FACIAL EXPRESSIONS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Genesis 3 captures facial expression in a very life-like way, the movable jaw and increased facial polygons and eye reflection mesh makes for incredibly life-like characters that truly convey emotions. It also has twice as many points of articulation as ever before, for even greater expression capabilities.&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;ARTICULATION&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**No matter how life-like a figure is, it requires the ability to move in a realistic way. With Genesis 3, the levels of articulation are one of the most significant improvements. For example, Genesis 3 allows for individual movement of ears, toes, neck, chest, abdomen, etc., as well as reworked weight mapping, resulting in more realistic and advanced posing over previous generations.&lt;br /&gt;
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*&amp;#039;&amp;#039;&amp;#039;COMPATIBILITY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Genesis 3 content works across all Genesis 3 figures. What this means is that the same hair, dress, and shoes you place on your 22 year old slender cheerleader will still fit her fine as you morph her into a seven foot tall ogre with a massive physique or a tricycle riding toddler off for a romp in the yard.&lt;br /&gt;
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*&amp;#039;&amp;#039;&amp;#039;CROSS APPLICATION SUPPORT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**DAZ Studio is powerful free software that allows you to manipulate DAZ 3D content, and also has built in file export capabilities. This means that all of your DAZ 3D content can easily be imported into other popular 3D software tools such as 3DS Max, Mudbox and Maya. Export formats include Autodesk FBX, COLLADA, and OBJ, BVH, and Universal 3D. Files can also be exported as Alembic, by purchasing the add-on Alembic Exporter for DAZ Studio. New technological advancements, such as Dual Quaternion weight maps, triangle free mesh, reduce polygon count and UDIM standard UVs, make Genesis 3 even more compatible with other industry standard 3D applications for ease of cross platform use.&lt;br /&gt;
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== MALE BASE ==&lt;br /&gt;
Release Date: November 2015&lt;br /&gt;
=== CHARACTERS ===&lt;br /&gt;
* [[Michael 7]]&lt;br /&gt;
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== FEMALE BASE ==&lt;br /&gt;
Release Date: June 23, 2015&lt;br /&gt;
=== CHARACTERS ===&lt;br /&gt;
* [[Victoria 7]]&lt;br /&gt;
* [[Eva 7]]&lt;br /&gt;
* [[Bethany 7]]&lt;/div&gt;</summary>
		<author><name>Nadino</name></author>	</entry>

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